#236 Tanya X. Short Makes Game Systems Obvious

#236 Tanya X. Short Makes Game Systems Obviou...

‏التالي

Season: RPG - D&D with Mike Mearls

In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, an ...  عرض المزيد

BtC- Brett Gilbert on Abandonment and Rejection

In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, wha ...  عرض المزيد

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110: Power Suit Fashion Court
Make That Game! A Game Design Podcast

Claire pitches an idea about solving puzzles with reflected light (AND we learn she doesn't know what 3D means!) and Isaac pitches an idea about Santa Claus clobbering evil cretins with his sack! Then we discuss... why games might get released uh, too early!


This ...

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109: Major Spooky's Ice Cream Dream
Make That Game! A Game Design Podcast

Isaac's game idea is a roguelike where you become the enemy you kill (that's right, you usually get weaker!), and Claire does her homework and revisits her idea from last time! Then we discuss the design differences between tabletop games (mostly board games) and video games! ...

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BOM - The Infinite game by Simon Sinek
The Real Estate Espresso Podcast

The book this month is called The Infinite Game by Simon Sinek

How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no f ...

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Ep. 83 - Monastery Harry and His Many Books
Make That Game! A Game Design Podcast

Isaac pitches a game idea about a zombie monkey and Claire pitches a game where you can build "I Spy" games for your friends!


Claire talks about Escape Rooms and we discuss how escape room design can apply to video game designs/how they are similar!

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