Gamify Everything: Turning Work Into Play . . . for Better and for Worse

Gamify Everything: Turning Work Into Play . ....

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The New Modern Medicine: Disease, Evidence, and Epidemiological Medicine with Jonathan Fuller

Jonathan Fuller’s The New Modern Medicine: Disease, Evidence, and Epidemiological Medicine (Oxford UP, 2025) takes the reader on a philosophical tour through scientific medicine, visiting its distinctive problems, particularly problems brought about by the twentieth century fusio ...  Show more

Michael R. Griffiths, "The Death of the Author and Anticolonial Thought" (Palgrave Macmillan, 2025)

The Death of the Author and Anticolonial Thought (Palgrave Macmillan, 2025) promises to transform a decades old debate in literary studies about the relation between structure and agency, form and intention by giving a detailed account—previously unstudied—of the way colonized wr ...  Show more

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Do you track your physical activity on your phone, count your daily steps, or how many calories you’ve burnt? Perhaps you are learning a new language using an app or have performance-related leaderboards at work? All these things are part of gamification – making everyday tasks m ...  Show more

How Corporations and Governments Use Games to Control Us
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Work 2.0: Game On!
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The world of play and the world of work are often seen as opposites. But they may have more in common than we think. In the second installment of our new Work 2.0 series, Ethan Mollick makes the case that we can ma ...

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