'The Last of Us' - Timothy Good & Emily Mendez

'The Last of Us' - Timothy Good & Emily Mende...

Up next

AVATAR: FIRE AND ASH | Crafts Conversation with Costume Designer Deborah L. Scott

Oscar-winning costume designer Deborah L. Scott closes out THR’s special edition of Behind the Screen with a fascinating look at the unprecedented artistry behind the costumes in Avatar: Fire and Ash. Each design was essentially created twice: first as a real-life, tangible garme ...  Show more

AVATAR: FIRE AND ASH: EDITING

Assembling the narrative elements of ‘Avatar: Fire and Ash’ required an unprecedented synergy between director/editor James Cameron and his editorial team. In episode four of THR’s special edition of ‘Behind the Screen’, editors Stephen Rivkin and Jason Gaudio detail their innova ...  Show more

Recommended Episodes

Recapping ‘The Last of Us’
Sound Only

Justin and Micah return to discuss their viewing experience of ‘The Last of Us’ and show the parallels between the video game and the series. Hosts: Justin Charity and Micah Peters Associate Producer: Stefan Anderson Learn more about your ad choices. Visit podcastchoices.com/adch ...  Show more

Episode 7 - “Convergence”
HBO's The Last of Us Podcast

Host Troy Baker, showrunners Craig Mazin and Neil Druckmann, and co-writer of this episode as well as The Last of Us Part II game, Halley Gross, discuss the epic season finale. The group chats about the showdown we’ve all been waiting for between Ellie and Abby, what the cliffhan ...  Show more

Season 1, Episode 7 - "Left Behind"
HBO's The Last of Us Podcast

Host Troy Baker and Showrunners Craig Mazin and Neil Druckmann break down the Ellie and Riley relationship and tease the backstory of Ellie’s scar. They geek out over arcades, malls and Mortal Kombat II and share how they brought all those sights and sounds to life on screen. HBO ...  Show more

Episode 5 - “Feel Her Love”
HBO's The Last of Us Podcast

Host Troy Baker and The Last of Us showrunners Craig Mazin and Neil Druckmann unpack the latest episode. They share how they made spores more menacing than in the game, which happy accident made its way into the show, how the game’s audio team developed an entire whistle language ...  Show more