Up next

21.17: The Up and Down Escalators

Today we zoom out from moment-to-moment tension and look at how escalation and de-escalation shape a story at the structural level—how raising stakes, lowering pressure, and shifting focus can control pacing, reader emotion, and narrative momentum. Our hosts explore what happens ...  Show more

21.16: Tension and Release as Call and Response

Today, we’re talking about tension and release as a kind of call and response, and how that dynamic can guide your reader through a story. It explores how different types of tension—conflict, unanswered questions, anticipation, and microtension—can be balanced with moments of rel ...  Show more

Recommended Episodes

Harry Potter A History of Magic Part 1 of 2
Heisenbook 2.0

The history of magic is as long as time and as wide as the world. In every culture, in every age, in every place and, probably, in every heart, there is magic. Harry Potter: A History of Magic reveals some of the hidden stories behind real-world magic and explores some of J.K. R ...  Show more

5. The Magic(k)
Witch

The witch has held a place firmly in our imagination for centuries – from whispered warnings in folklore to pop culture-driven heights. But what does it mean to be a witch now?Presenter India Rakusen, creator of the podcast 28ish Days Later, is on a journey to find out.What is ma ...  Show more

Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences?
The Game Design Round Table

In this episode of RPG, hosts Dirk Knemeyer and David Heron sit down with writer and designer MJ Newman to dive into the many sides of RPG writing. Known for her work across different properties, MJ shares her experiences navigating the unique challenges of creating for both big ...  Show more

Re-Rolling Role Playing Games
Imaginary Worlds

The world of tabletop role-playing games is much broader than Dungeons & Dragons, and there’s been a boom of DIY tabletop RPGs in the last decade. But as new players are coming on to the scene, they’re asking new questions about what defines a game, and what might be problematic ...  Show more