Pixar’s Ed Catmull: Throw out your rules
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Ed Catmull’s dream is to make the first ever computer-animated movie. But in 1986, Ed’s world is turned upside down when tech icon Steve Jobs purchases the animation studio he helped create. As co-founder of Pixar, Ed must fight to protect the integrity of his work, and keep h ...
Do you remember being a kid and loving to draw? But at some point early on you learned that your art wasn't good enough? So you stopped. What if you had learned a different story? That your art WAS good, that your ideas WERE valid, that your perspective WAS valued?</ ...