3.30 The end of 8-bits

3.30 The end of 8-bits

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3.31 The year of lock picking

Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly?

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3.32 To hang a rebel

An off-script rambling on modern games about… convincing people?Support the show