Automation, Gameplay and Turning Kids into Creators with Roblox VP of Engineering, Adam Miller

Automation, Gameplay and Turning Kids into Cr...

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Your Company Is Sitting on a Data Goldmine (Here’s How to Unlock It)

Most organizations are sitting on mountains of documents, PDFs, emails, and images they still cannot fully search, organize, or understand.In this episode of IT Visionaries, host Chris Brandt sits down with Tim McIntire, CTO of Hyland, to unpack why unstructured data is still one ...  Show more

When AI Pretends to Be Your CEO: How Companies Stay Secure

If your business relies on video calls, messaging apps, or mobile devices, you are at risk for a new kind of attack.In this episode of IT Visionaries, host Chris Brandt sits down with Christine Gadsby, Chief Security Officer at BlackBerry, to explore how AI, deepfakes, and weaken ...  Show more

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Roblox's Kelly Mayes on Community Building and Digital Civility
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Roblox is powered by a global community of over two million developers who produce their own immersive multiplayer experiences each month using Roblox Studio, a desktop design tool for anyone. Scott talks to Roblox's Kelly Mayes on how they consider community, safety and creat ...

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Hackers Are Making a Fortune Stealing from Kids in ‘Roblox’
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Roblox is one of the most popular and profitable video games ever created. Unless you’ve got kids, there’s a decent chance you’ve probably never heard of it. What makes it so engaging is that it’s a place where players develop and sell their own games and items. There is an inter ...  Show more

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Today we’re bringing you the last of our live-on-stage interviews from the 2023 Code Conference. Verge deputy editor Alex Heath sat down to chat with Roblox CEO David Baszucki.  Roblox definitely started out as a kid thing, but the company has big plans to change all that, and A ...  Show more

66: CEO and Founder of ROBLOX David Baszucki
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David Baszucki is the founder and co-creator of the online video game ROBLOX. ROBLOX boasts over nine million monthly active users and over two billion hours played since 2008 with a more than 50 percent year-over-year increase in revenue. The mission is to become the global lead ...  Show more