Fortnite Was a Blockbuster for Epic Games, What’s the Encore?

Fortnite Was a Blockbuster for Epic Games, Wh...

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If and How to Scale the Acquired Podcast

By 2025, the business podcast Acquired was getting one million listeners per episode, having doubled the audience year over since Ben Gilbert and David Rosenthal started it in 2015. And they’d grown without a strict release schedule or relentless optimization. Still, they felt pr ...  Show more

How Italian Luxury Brand Golden Goose Determined Its Next Phase of Growth

In 2025, Golden Goose, the Italian brand known for its handcrafted, distressed sneakers, was at a crossroads. CEO Silvio Campara had grown the label from a cult favorite into a $650 million global force, but sustaining that growth raised tough questions: Should the company double ...  Show more

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Fortnite: Turning a Meteoric Rise into Sustained Growth
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In the 1990s and 2000s, video game developer Epic Games had a string of mid-size successes. But the release of Fortnite Battle Royale in 2017 changed the company’s path forever. The game was a blockbuster. By 2019, Fortnite had registered more than 250 million users, with 10 mill ...  Show more

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