High Resolution: inside the video games industry

High Resolution: inside the video games indus...

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Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)

Xbox is regarded by many as being the leader in game accessibility, with an inclusive vision that starts at the top. In recent years, the Microsoft brand has delivered various programs aimed at including people of all ages and abilities. From the Xbox Accessibility Guidelines for ...  Show more

Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we ...  Show more

What are the best games of 2022 so far?

There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy ...  Show more

Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)

Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre.Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing suc ...  Show more

Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)

Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing. Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they d ...  Show more