Time to secure a different type of Ward. One that protect and conceal instead of getting lost in the mines. It should have been a simple side quest but it seems when the OT ransacks a magical shoppe things are bound to go wrong. Luckily, their bungle was way worse for them than i ...Show more
Campaign 2: Episode 173 - Level 13 Gang
Our heroes hit level 13! A great cheer of relief fills the city as all four of our original characters have survived this long. You know what that means! Time to test Michael DMing skilling and general tolerance for his friends antics like Job from the Bible.The adventure continu ...Show more
Campaign 2: Episode 172 - The Horrors Inside
After a dangerous prison break our heroes must needs return to the resistance's hideout. Though, temporary, it's location must be kept a secret for fear of the OT's retribution! The city is an an uproar and escapes prisoners are running amok - the perfect time to make their escap ...Show more
Campaign 2: Episode 171 - Oralboros
When you do a jail break, even a jail break from a really bad, fascist government, you gotta make sure you don't like, let out any cannibals or what have you. Honestly, the evil government probably accidentally arrested some political prisoners who happened to be cannibals, or wh ...Show more
Campaign 2: Episode 170 - Barbara Nana
Basement Level 2... we knew something or someone scary and/or dangerous was going to be guarding the prisoners but we were truly not prepared for what we saw. Sure, we can fight anything, and have, but like, it is super scary sometimes. You never really except to see big robot an ...Show more